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1998-01-29
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GAME-VERSION: 0.09b
ION FORMAT VERSION: 1.0
[FILE]
Filename: OBJECTIMPRINTS.DAT
Version: ION FORMAT VERSION: 1.0
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[FILE]
Filename: GRAPHICLIBS.DAT
Version: ION FORMAT VERSION: 1.0
-------------------------------
[GRAPHICSLIBRARYDEF]
LibraryName: Font
File: JpiFont.bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: Tanks
File: Tanks.bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: SummerTerrain
File: SummerTerrain.Bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: MessageWindow
File: MessageWindow.bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: JPILogos
File: Logos.bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: Cursors
File: Cursors.Bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: WaterOverlay
File: WaterOverlay.Bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: Background
File: BG.bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: InterfacePics
File: Interface.Bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: BuildPics
File: BuildPics.Bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: Ammunition
File: ammunition.bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: Explosions
File: Explosions.bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: UnitBuilder
File: UnitBuildStation.Bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: Bases
File: Bases.bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: BaseBuilder
File: BaseBuilder.Bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: InterfaceObjs
File: InterfaceObjs.Bmp
[ENDGRAPHICSLIBRARYDEF]
[GRAPHICSLIBRARYDEF]
LibraryName: Scenery1
File: Scenery.bmp
[ENDGRAPHICSLIBRARYDEF]
[ENDOFFILE]
[FILE]
Filename: PICTUREDEFS.DAT
Version: ION FORMAT VERSION: 1.0
-------------------------------
[PICDEF]
PicName: SummerWaterFrame1
GraphicsLib: SummerTerrain
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Y: 16
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: SummerWaterFrame2
GraphicsLib: SummerTerrain
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Y: 16
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: SummerWaterFrame3
GraphicsLib: SummerTerrain
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Y: 16
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: CURSOR_SELECT
GraphicsLib: Cursors
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Y: 0
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: MessageWindowPic
GraphicsLib: MessageWindow
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Y: 0
Width: 240
Height: 120
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayNW1
GraphicsLib: WaterOverlay
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Y: 0
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Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayNW2
GraphicsLib: WaterOverlay
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Height: 16
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PicName: WaterOverlayNW3
GraphicsLib: WaterOverlay
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Width: 16
Height: 16
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PicName: WaterOverlayNE1
GraphicsLib: WaterOverlay
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Width: 16
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PicName: WaterOverlayNE2
GraphicsLib: WaterOverlay
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Y: 16
Width: 16
Height: 16
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PicName: WaterOverlayNE3
GraphicsLib: WaterOverlay
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Y: 16
Width: 16
Height: 16
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[PICDEF]
PicName: WaterOverlaySE1
GraphicsLib: WaterOverlay
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Width: 16
Height: 16
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PicName: WaterOverlaySE2
GraphicsLib: WaterOverlay
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Y: 32
Width: 16
Height: 16
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PicName: WaterOverlaySE3
GraphicsLib: WaterOverlay
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Y: 32
Width: 16
Height: 16
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PicName: WaterOverlaySW1
GraphicsLib: WaterOverlay
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PicName: WaterOverlaySW2
GraphicsLib: WaterOverlay
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PicName: WaterOverlaySW3
GraphicsLib: WaterOverlay
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PicName: WaterOverlayW1
GraphicsLib: WaterOverlay
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PicName: WaterOverlayW2
GraphicsLib: WaterOverlay
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PicName: WaterOverlayW3
GraphicsLib: WaterOverlay
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PicName: WaterOverlayN1
GraphicsLib: WaterOverlay
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PicName: WaterOverlayN2
GraphicsLib: WaterOverlay
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PicName: WaterOverlayN3
GraphicsLib: WaterOverlay
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PicName: WaterOverlayE1
GraphicsLib: WaterOverlay
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PicName: WaterOverlayE2
GraphicsLib: WaterOverlay
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PicName: WaterOverlayE3
GraphicsLib: WaterOverlay
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PicName: WaterOverlayS1
GraphicsLib: WaterOverlay
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PicName: WaterOverlayS2
GraphicsLib: WaterOverlay
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PicName: WaterOverlayS3
GraphicsLib: WaterOverlay
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Y: 112
Width: 16
Height: 16
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[PICDEF]
PicName: InterfaceBackground
GraphicsLib: JPILogos
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Height: 200
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[PICDEF]
PicName: ProgramBackground
GraphicsLib: Background
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Height: 20
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PicName: ControlPanelBackground
GraphicsLib: InterfacePics
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Y: 0
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Height: 40
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[PICDEF]
PicName: HeavyTankMoving
GraphicsLib: Tanks
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Width: 30
Height: 30
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[PICDEF]
PicName: HeavyTankTurret
GraphicsLib: Tanks
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Y: 30
Width: 30
Height: 30
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[PICDEF]
PicName: SHELLPIC_HEAVY
GraphicsLib: Ammunition
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Y: 0
Width: 4
Height: 4
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[PICDEF]
PicName: EXPLOSIONPIC_LARGE
GraphicsLib: Explosions
X: 0
Y: 0
Width: 20
Height: 20
[ENDPICDEF]
[PICDEF]
PicName: HeavyTankTurretShooting
GraphicsLib: Tanks
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Y: 60
Width: 30
Height: 30
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[PICDEF]
PicName: JPILogoRed
GraphicsLib: JPILogos
X: 0
Y: 200
Width: 130
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: EDFBuildStation1
GraphicsLib: UnitBuilder
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Y: 0
Width: 60
Height: 60
[ENDPICDEF]
[PICDEF]
PicName: UnitBuild1
GraphicsLib: UnitBuilder
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Y: 0
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Height: 60
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PicName: UnitBuild2
GraphicsLib: UnitBuilder
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Height: 60
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PicName: UnitBuild3
GraphicsLib: UnitBuilder
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Height: 60
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PicName: UnitBuild4
GraphicsLib: UnitBuilder
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Y: 0
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Height: 60
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[PICDEF]
PicName: HeavyTankBuildPic
GraphicsLib: BuildPics
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Width: 30
Height: 30
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PicName: RadarBackground
GraphicsLib: InterfacePics
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Width: 40
Height: 40
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PicName: RadarButton
GraphicsLib: InterfacePics
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Width: 40
Height: 10
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PicName: EDF_Base1
GraphicsLib: Bases
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Height: 70
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PicName: EDF_Base2
GraphicsLib: Bases
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PicName: EDF_Base3
GraphicsLib: Bases
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PicName: EDF_BaseBuildPic
GraphicsLib: BuildPics
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PicName: BaseBuilder1
GraphicsLib: BaseBuilder
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PicName: BaseBuilderBuildPic
GraphicsLib: BuildPics
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PicName: EDFBuildStationBuildPic
GraphicsLib: BuildPics
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PicName: BuildDisabledPic
GraphicsLib: InterfacePics
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GraphicsLib: InterfacePics
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PicName: INTERFACE_BUTTONLARGE
GraphicsLib: InterfaceObjs
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[PICDEF]
PicName: EDF_HEAVYTANKShadow
GraphicsLib: Tanks
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PicName: PalmTree1
GraphicsLib: Scenery1
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PicName: Boulder1
GraphicsLib: Scenery1
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PicName: SummerGrass1
GraphicsLib: SummerTerrain
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[ENDOFFILE]
[FILE]
Filename: SPRITES.DAT
Version: ION FORMAT VERSION: 1.0
-------------------------------
[SPRITEDEF]
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[FILE]
Filename: UNITS.DAT
Version: ION FORMAT VERSION: 1.0
-------------------------------
[OBJECTDEFSTART]
OBJCLASS: EDF_HEAVYTANK
OBJNAME: Heavy Tank
OBJTYPECLASS: BEHAVIORMODE_TANK
ABILITY_MOVES True
ABILITY_FLIES False
ABILITY_CANLANDONGROUND False
ABILITY_SHOOTS True
ABILITY_HARVESTS False
ABILITY_CARRIESPEOPLE False
ABILITY_PANICS False
ABILITY_REPAIRABLE True
ABILITY_SELFHEALING False
ABILITY_CRAWLS False
ABILITY_RETREATS False
ABILITY_GETSPOWERUPS True
ABILITY_RELIESONELECTRICITY False
ABILITY_REACHESTARGETINSTANTLY False
ABILITY_UNLIMITEDAMMO True
ABILITY_FIRESDOUBLE False
ABILITY_LEAVESSPARKLETRAIL False
ABILITY_BLEEDSWHENHIT False
ABILITY_THROWSMETALWHENHIT True
ABILITY_THROWSBLOODATDEATH False
ABILITY_THROWSMETALATDEATH True
ABILITY_PROCESSESMATERIALS False
ABILITY_REPAIRSVEHICLES False
ABILITY_REPAIRSPEOPLE False
ABILITY_AIRCRAFTPAD False
ABILITY_NAVALDOCK False
ABILITY_RESSURECTS False
ABILITY_LEAVESWRECKAGE True
ABILITY_SELECTABLE True
ABILITY_FOLLOWSTARGET True
ABILITY_RELIESONSTRENGTH False
ABILITY_CANBECOMEINVISIBLE False
ABILITY_ENTERSBUILDINGS False
ABILITY_ISPHYSICAL True
ABILITY_GETTABLE False
ABILITY_HITTABLE True
ABILITY_INFECTABLE False
ABILITY_AFFECTEDBYDISEASE False
ABILITY_COMBUSTUBLE False
ABILITY_EXPLODESWITHFIRE True
ABILITY_DEPLOYS False
ABILITY_BUILDS False
ABILITY_BUILDABLE True
ABILITY_CANBEDAMAGED True
ABILITY_BODYISBISECTED True
ABILITY_THROWSSPARKLESATCOLLIDE
ABILITY_FRAMES_SHOOTING True
ABILITY_SPLASHESWATER True
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER
ABILITY_SHOOTSLIGHTNINGONBUILD
ABILITY_REQUIRESTRACTION True
ABILITY_USESINERTIA True
ABILITY_HASSHADOW True
ATTRIBUTE_SPRITE HeavyTankSprite
ATTRIBUTE_SIZE 1
ATTRIBUTE_LENGTHX 1
ATTRIBUTE_LENGTHY 1
ATTRIBUTE_LENGTHZ 15
ATTRIBUTE_MAXSPEED 2
ATTRIBUTE_BULLETARMOR
ATTRIBUTE_SHELLARMOR
ATTRIBUTE_BOMBARMOR
ATTRIBUTE_FIREARMOR
ATTRIBUTE_ELECTROMAGNETICARMOR
ATTRIBUTE_RADIATIONARMOR
ATTRIBUTE_MAXAMMO
ATTRIBUTE_EXPLOSIONTYPE
ATTRIBUTE_EXPLOSIONINTENSITY
ATTRIBUTE_EXPLOSIONRADIUS
ATTRIBUTE_EXPLOSIONSPRITE
ATTRIBUTE_POWERREQUIRED
ATTRIBUTE_OBJECTBUILDTYPE
ATTRIBUTE_COST 75
ATTRIBUTE_HEALTH 100
ATTRIBUTE_WEIGHT 1
ATTRIBUTE_ACCURACY 8
ATTRIBUTE_STRENGTH
ATTRIBUTE_SHOOTRADIUS 100
ATTRIBUTE_MINIMUMSHOOTRADIUS 50
ATTRIBUTE_DIRECTIONAMOUNT 16
ATTRIBUTE_SIGHTRADIUS 100
ATTRIBUTE_SOUNDGROUP EDF_HEAVYTANK
ATTRIBUTE_SIDE EDF
ATTRIBUTE_GETTABLEPOWERUPTYPE
ATTRIBUTE_MAPIMPRINT
ATTRIBUTE_SPRITEPOSITIONX 15
ATTRIBUTE_SPRITEPOSITIONY 15
ATTRIBUTE_COMBUSTIONTEMPERATURE
ATTRIBUTE_DEPLOYOBJECT
ATTRIBUTE_TECHLEVEL 0
ATTRIBUTE_BUILDPICTURE HeavyTankBuildPic
ATTRIBUTE_TOPSPRITE HeavyTankTurretSprite
ATTRIBUTE_TOPDIRECTIONAMOUNT 16
ATTRIBUTE_TOPSPRITEPOSITIONX 15
ATTRIBUTE_TOPSPRITEPOSITIONY 15
ATTRIBUTE_BUILDATFRAME 0
ATTRIBUTE_REQUIREDBEFOREBUILD
ATTRIBUTE_IMPORTANCE 2
ATTRIBUTE_ENGINEPOWER 3
ATTRIBUTE_TURNSPEED 11
ATTRIBUTE_SHADOWPIC EDF_HEAVYTANKShadow
ATTRIBUTE_WEAPONX 0
ATTRIBUTE_WEAPONY -15
ATTRIBUTE_DEFAULTWEAPONOBJECT SHELL_HEAVY
ATTRIBUTE_WEAPONCHARGETIME 20
[OBJECTDEFEND]
[OBJECTDEFSTART]
OBJCLASS: SHELL_HEAVY
OBJNAME: Heavy Shell
OBJTYPECLASS: BEHAVIORMODE_WEAPON
ABILITY_MOVES True
ABILITY_FLIES True
ABILITY_CANLANDONGROUND True
ABILITY_SHOOTS False
ABILITY_HARVESTS False
ABILITY_CARRIESPEOPLE False
ABILITY_PANICS False
ABILITY_REPAIRABLE
ABILITY_SELFHEALING
ABILITY_CRAWLS
ABILITY_RETREATS
ABILITY_GETSPOWERUPS
ABILITY_RELIESONELECTRICITY
ABILITY_REACHESTARGETINSTANTLY
ABILITY_UNLIMITEDAMMO
ABILITY_FIRESDOUBLE
ABILITY_LEAVESSPARKLETRAIL False
ABILITY_BLEEDSWHENHIT
ABILITY_THROWSMETALWHENHIT
ABILITY_THROWSBLOODATDEATH
ABILITY_THROWSMETALATDEATH False
ABILITY_PROCESSESMATERIALS
ABILITY_REPAIRSVEHICLES
ABILITY_REPAIRSPEOPLE
ABILITY_AIRCRAFTPAD
ABILITY_NAVALDOCK
ABILITY_RESSURECTS
ABILITY_LEAVESWRECKAGE
ABILITY_SELECTABLE
ABILITY_FOLLOWSTARGET False
ABILITY_RELIESONSTRENGTH
ABILITY_CANBECOMEINVISIBLE
ABILITY_ENTERSBUILDINGS
ABILITY_ISPHYSICAL False
ABILITY_GETTABLE
ABILITY_HITTABLE
ABILITY_INFECTABLE
ABILITY_AFFECTEDBYDISEASE
ABILITY_COMBUSTUBLE
ABILITY_EXPLODESWITHFIRE True
ABILITY_DEPLOYS
ABILITY_BUILDS
ABILITY_BUILDABLE
ABILITY_CANBEDAMAGED
ABILITY_BODYISBISECTED
ABILITY_THROWSSPARKLESATCOLLIDE False
ABILITY_FRAMES_SHOOTING
ABILITY_SPLASHESWATER
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER
ABILITY_SHOOTSLIGHTNINGONBUILD
ABILITY_REQUIRESTRACTION
ABILITY_USESINERTIA
ABILITY_HASSHADOW
ATTRIBUTE_SPRITE ShellSprite_Heavy
ATTRIBUTE_SIZE 1
ATTRIBUTE_LENGTHX 1
ATTRIBUTE_LENGTHY 1
ATTRIBUTE_LENGTHZ 1
ATTRIBUTE_MAXSPEED 6
ATTRIBUTE_BULLETARMOR
ATTRIBUTE_SHELLARMOR
ATTRIBUTE_BOMBARMOR
ATTRIBUTE_FIREARMOR
ATTRIBUTE_ELECTROMAGNETICARMOR
ATTRIBUTE_RADIATIONARMOR
ATTRIBUTE_MAXAMMO
ATTRIBUTE_EXPLOSIONTYPE EXPLODETYPE_SHELL
ATTRIBUTE_EXPLOSIONINTENSITY 5
ATTRIBUTE_EXPLOSIONRADIUS 2
ATTRIBUTE_EXPLOSIONSPRITE ExplosionSprite_Large
ATTRIBUTE_POWERREQUIRED
ATTRIBUTE_OBJECTBUILDTYPE
ATTRIBUTE_COST
ATTRIBUTE_HEALTH
ATTRIBUTE_WEIGHT
ATTRIBUTE_ACCURACY
ATTRIBUTE_STRENGTH
ATTRIBUTE_SHOOTRADIUS
ATTRIBUTE_MINIMUMSHOOTRADIUS
ATTRIBUTE_DIRECTIONAMOUNT 1
ATTRIBUTE_SIGHTRADIUS
ATTRIBUTE_SOUNDGROUP SHELL_HEAVY
ATTRIBUTE_SIDE
ATTRIBUTE_GETTABLEPOWERUPTYPE
ATTRIBUTE_MAPIMPRINT
ATTRIBUTE_SPRITEPOSITIONX 1
ATTRIBUTE_SPRITEPOSITIONY 1
ATTRIBUTE_COMBUSTIONTEMPERATURE
ATTRIBUTE_DEPLOYOBJECT
ATTRIBUTE_TECHLEVEL
ATTRIBUTE_BUILDPICTURE
ATTRIBUTE_TOPSPRITE
ATTRIBUTE_TOPDIRECTIONAMOUNT
ATTRIBUTE_TOPSPRITEPOSITIONX
ATTRIBUTE_TOPSPRITEPOSITIONY
ATTRIBUTE_BUILDATFRAME
ATTRIBUTE_REQUIREDBEFOREBUILD
ATTRIBUTE_IMPORTANCE
ATTRIBUTE_ENGINEPOWER
ATTRIBUTE_TURNSPEED
ATTRIBUTE_SHADOWPIC
ATTRIBUTE_WEAPONX
ATTRIBUTE_WEAPONY
ATTRIBUTE_DEFAULTWEAPONOBJECT
ATTRIBUTE_WEAPONCHARGETIME
[OBJECTDEFEND]
[OBJECTDEFSTART]
OBJCLASS: EDF_TANKBUILDER
OBJNAME: Unit Builder
OBJTYPECLASS: BEHAVIORMODE_BUILDING
ABILITY_MOVES False
ABILITY_FLIES
ABILITY_CANLANDONGROUND
ABILITY_SHOOTS
ABILITY_HARVESTS
ABILITY_CARRIESPEOPLE
ABILITY_PANICS
ABILITY_REPAIRABLE True
ABILITY_SELFHEALING
ABILITY_CRAWLS
ABILITY_RETREATS
ABILITY_GETSPOWERUPS
ABILITY_RELIESONELECTRICITY True
ABILITY_REACHESTARGETINSTANTLY
ABILITY_UNLIMITEDAMMO
ABILITY_FIRESDOUBLE
ABILITY_LEAVESSPARKLETRAIL
ABILITY_BLEEDSWHENHIT
ABILITY_THROWSMETALWHENHIT True
ABILITY_THROWSBLOODATDEATH
ABILITY_THROWSMETALATDEATH
ABILITY_PROCESSESMATERIALS
ABILITY_REPAIRSVEHICLES
ABILITY_REPAIRSPEOPLE
ABILITY_AIRCRAFTPAD
ABILITY_NAVALDOCK
ABILITY_RESSURECTS
ABILITY_LEAVESWRECKAGE
ABILITY_SELECTABLE True
ABILITY_FOLLOWSTARGET
ABILITY_RELIESONSTRENGTH
ABILITY_CANBECOMEINVISIBLE
ABILITY_ENTERSBUILDINGS
ABILITY_ISPHYSICAL True
ABILITY_GETTABLE
ABILITY_HITTABLE True
ABILITY_INFECTABLE
ABILITY_AFFECTEDBYDISEASE
ABILITY_COMBUSTUBLE
ABILITY_EXPLODESWITHFIRE True
ABILITY_DEPLOYS False
ABILITY_BUILDS True
ABILITY_BUILDABLE True
ABILITY_CANBEDAMAGED True
ABILITY_BODYISBISECTED False
ABILITY_THROWSSPARKLESATCOLLIDE
ABILITY_FRAMES_SHOOTING
ABILITY_SPLASHESWATER
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER
ABILITY_SHOOTSLIGHTNINGONBUILD True
ABILITY_REQUIRESTRACTION
ABILITY_USESINERTIA
ABILITY_HASSHADOW
ATTRIBUTE_SPRITE EDFBuildStation
ATTRIBUTE_SIZE 2
ATTRIBUTE_LENGTHX 2
ATTRIBUTE_LENGTHY 2
ATTRIBUTE_LENGTHZ 10
ATTRIBUTE_MAXSPEED 0
ATTRIBUTE_BULLETARMOR
ATTRIBUTE_SHELLARMOR
ATTRIBUTE_BOMBARMOR
ATTRIBUTE_FIREARMOR
ATTRIBUTE_ELECTROMAGNETICARMOR
ATTRIBUTE_RADIATIONARMOR
ATTRIBUTE_MAXAMMO
ATTRIBUTE_EXPLOSIONTYPE
ATTRIBUTE_EXPLOSIONINTENSITY
ATTRIBUTE_EXPLOSIONRADIUS
ATTRIBUTE_EXPLOSIONSPRITE
ATTRIBUTE_POWERREQUIRED
ATTRIBUTE_OBJECTBUILDTYPE BEHAVIORMODE_TANK
ATTRIBUTE_COST 300
ATTRIBUTE_HEALTH 200
ATTRIBUTE_WEIGHT 60
ATTRIBUTE_ACCURACY
ATTRIBUTE_STRENGTH
ATTRIBUTE_SHOOTRADIUS
ATTRIBUTE_MINIMUMSHOOTRADIUS
ATTRIBUTE_DIRECTIONAMOUNT 1
ATTRIBUTE_SIGHTRADIUS
ATTRIBUTE_SOUNDGROUP EDF_BUILDER
ATTRIBUTE_SIDE EDF
ATTRIBUTE_GETTABLEPOWERUPTYPE
ATTRIBUTE_MAPIMPRINT EDF_BuilderImprint
ATTRIBUTE_SPRITEPOSITIONX 30
ATTRIBUTE_SPRITEPOSITIONY 40
ATTRIBUTE_COMBUSTIONTEMPERATURE
ATTRIBUTE_DEPLOYOBJECT
ATTRIBUTE_TECHLEVEL 0
ATTRIBUTE_BUILDPICTURE EDFBuildStationBuildPic
ATTRIBUTE_TOPSPRITE
ATTRIBUTE_TOPDIRECTIONAMOUNT
ATTRIBUTE_TOPSPRITEPOSITIONX
ATTRIBUTE_TOPSPRITEPOSITIONY
ATTRIBUTE_BUILDATFRAME 4
ATTRIBUTE_REQUIREDBEFOREBUILD
ATTRIBUTE_IMPORTANCE
ATTRIBUTE_ENGINEPOWER
ATTRIBUTE_TURNSPEED
ATTRIBUTE_SHADOWPIC
ATTRIBUTE_WEAPONX
ATTRIBUTE_WEAPONY
ATTRIBUTE_DEFAULTWEAPONOBJECT
ATTRIBUTE_WEAPONCHARGETIME
[OBJECTDEFEND]
[OBJECTDEFSTART]
OBJCLASS: EDF_BASE
OBJNAME: Base
OBJTYPECLASS: BEHAVIORMODE_BUILDING
ABILITY_MOVES False
ABILITY_FLIES
ABILITY_CANLANDONGROUND
ABILITY_SHOOTS
ABILITY_HARVESTS
ABILITY_CARRIESPEOPLE
ABILITY_PANICS
ABILITY_REPAIRABLE True
ABILITY_SELFHEALING
ABILITY_CRAWLS
ABILITY_RETREATS
ABILITY_GETSPOWERUPS
ABILITY_RELIESONELECTRICITY True
ABILITY_REACHESTARGETINSTANTLY
ABILITY_UNLIMITEDAMMO
ABILITY_FIRESDOUBLE
ABILITY_LEAVESSPARKLETRAIL
ABILITY_BLEEDSWHENHIT
ABILITY_THROWSMETALWHENHIT True
ABILITY_THROWSBLOODATDEATH
ABILITY_THROWSMETALATDEATH
ABILITY_PROCESSESMATERIALS
ABILITY_REPAIRSVEHICLES
ABILITY_REPAIRSPEOPLE
ABILITY_AIRCRAFTPAD
ABILITY_NAVALDOCK
ABILITY_RESSURECTS
ABILITY_LEAVESWRECKAGE
ABILITY_SELECTABLE True
ABILITY_FOLLOWSTARGET
ABILITY_RELIESONSTRENGTH
ABILITY_CANBECOMEINVISIBLE
ABILITY_ENTERSBUILDINGS
ABILITY_ISPHYSICAL True
ABILITY_GETTABLE
ABILITY_HITTABLE True
ABILITY_INFECTABLE
ABILITY_AFFECTEDBYDISEASE
ABILITY_COMBUSTUBLE
ABILITY_EXPLODESWITHFIRE True
ABILITY_DEPLOYS
ABILITY_BUILDS True
ABILITY_BUILDABLE True
ABILITY_CANBEDAMAGED True
ABILITY_BODYISBISECTED False
ABILITY_THROWSSPARKLESATCOLLIDE
ABILITY_FRAMES_SHOOTING False
ABILITY_SPLASHESWATER
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER
ABILITY_SHOOTSLIGHTNINGONBUILD
ABILITY_REQUIRESTRACTION
ABILITY_USESINERTIA
ABILITY_HASSHADOW
ATTRIBUTE_SPRITE EDF_Base
ATTRIBUTE_SIZE 2
ATTRIBUTE_LENGTHX 2
ATTRIBUTE_LENGTHY 2
ATTRIBUTE_LENGTHZ 10
ATTRIBUTE_MAXSPEED
ATTRIBUTE_BULLETARMOR
ATTRIBUTE_SHELLARMOR
ATTRIBUTE_BOMBARMOR
ATTRIBUTE_FIREARMOR
ATTRIBUTE_ELECTROMAGNETICARMOR
ATTRIBUTE_RADIATIONARMOR
ATTRIBUTE_MAXAMMO
ATTRIBUTE_EXPLOSIONTYPE EXPLODETYPE_BOMB
ATTRIBUTE_EXPLOSIONINTENSITY
ATTRIBUTE_EXPLOSIONRADIUS
ATTRIBUTE_EXPLOSIONSPRITE
ATTRIBUTE_POWERREQUIRED 5
ATTRIBUTE_OBJECTBUILDTYPE BEHAVIORMODE_BUILDING
ATTRIBUTE_COST 1700
ATTRIBUTE_HEALTH 400
ATTRIBUTE_WEIGHT 500
ATTRIBUTE_ACCURACY 0
ATTRIBUTE_STRENGTH
ATTRIBUTE_SHOOTRADIUS
ATTRIBUTE_MINIMUMSHOOTRADIUS
ATTRIBUTE_DIRECTIONAMOUNT 1
ATTRIBUTE_SIGHTRADIUS
ATTRIBUTE_SOUNDGROUP
ATTRIBUTE_SIDE EDF
ATTRIBUTE_GETTABLEPOWERUPTYPE
ATTRIBUTE_MAPIMPRINT EDF_BaseImprint
ATTRIBUTE_SPRITEPOSITIONX 35
ATTRIBUTE_SPRITEPOSITIONY 35
ATTRIBUTE_COMBUSTIONTEMPERATURE
ATTRIBUTE_DEPLOYOBJECT
ATTRIBUTE_TECHLEVEL 0
ATTRIBUTE_BUILDPICTURE EDF_BaseBuildPic
ATTRIBUTE_TOPSPRITE
ATTRIBUTE_TOPDIRECTIONAMOUNT
ATTRIBUTE_TOPSPRITEPOSITIONX
ATTRIBUTE_TOPSPRITEPOSITIONY
ATTRIBUTE_BUILDATFRAME 1
ATTRIBUTE_REQUIREDBEFOREBUILD
ATTRIBUTE_IMPORTANCE 99
ATTRIBUTE_ENGINEPOWER
ATTRIBUTE_TURNSPEED
ATTRIBUTE_SHADOWPIC
ATTRIBUTE_WEAPONX
ATTRIBUTE_WEAPONY
ATTRIBUTE_DEFAULTWEAPONOBJECT
ATTRIBUTE_WEAPONCHARGETIME
[OBJECTDEFEND]
[OBJECTDEFSTART]
OBJCLASS: EDF_BASEBUILDER
OBJNAME: Base Builder
OBJTYPECLASS: BEHAVIORMODE_TANK
ABILITY_MOVES True
ABILITY_FLIES
ABILITY_CANLANDONGROUND
ABILITY_SHOOTS
ABILITY_HARVESTS
ABILITY_CARRIESPEOPLE
ABILITY_PANICS
ABILITY_REPAIRABLE
ABILITY_SELFHEALING True
ABILITY_CRAWLS
ABILITY_RETREATS
ABILITY_GETSPOWERUPS
ABILITY_RELIESONELECTRICITY
ABILITY_REACHESTARGETINSTANTLY
ABILITY_UNLIMITEDAMMO
ABILITY_FIRESDOUBLE
ABILITY_LEAVESSPARKLETRAIL
ABILITY_BLEEDSWHENHIT
ABILITY_THROWSMETALWHENHIT True
ABILITY_THROWSBLOODATDEATH
ABILITY_THROWSMETALATDEATH True
ABILITY_PROCESSESMATERIALS
ABILITY_REPAIRSVEHICLES
ABILITY_REPAIRSPEOPLE
ABILITY_AIRCRAFTPAD
ABILITY_NAVALDOCK
ABILITY_RESSURECTS
ABILITY_LEAVESWRECKAGE True
ABILITY_SELECTABLE True
ABILITY_FOLLOWSTARGET
ABILITY_RELIESONSTRENGTH
ABILITY_CANBECOMEINVISIBLE
ABILITY_ENTERSBUILDINGS
ABILITY_ISPHYSICAL True
ABILITY_GETTABLE False
ABILITY_HITTABLE True
ABILITY_INFECTABLE
ABILITY_AFFECTEDBYDISEASE
ABILITY_COMBUSTUBLE
ABILITY_EXPLODESWITHFIRE True
ABILITY_DEPLOYS True
ABILITY_BUILDS
ABILITY_BUILDABLE True
ABILITY_CANBEDAMAGED True
ABILITY_BODYISBISECTED
ABILITY_THROWSSPARKLESATCOLLIDE
ABILITY_FRAMES_SHOOTING
ABILITY_SPLASHESWATER True
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER True
ABILITY_SHOOTSLIGHTNINGONBUILD
ABILITY_REQUIRESTRACTION True
ABILITY_USESINERTIA True
ABILITY_HASSHADOW
ATTRIBUTE_SPRITE BaseBuilder
ATTRIBUTE_SIZE 2
ATTRIBUTE_LENGTHX 2
ATTRIBUTE_LENGTHY 2
ATTRIBUTE_LENGTHZ 5
ATTRIBUTE_MAXSPEED 2
ATTRIBUTE_BULLETARMOR
ATTRIBUTE_SHELLARMOR
ATTRIBUTE_BOMBARMOR
ATTRIBUTE_FIREARMOR
ATTRIBUTE_ELECTROMAGNETICARMOR
ATTRIBUTE_RADIATIONARMOR
ATTRIBUTE_MAXAMMO
ATTRIBUTE_EXPLOSIONTYPE
ATTRIBUTE_EXPLOSIONINTENSITY
ATTRIBUTE_EXPLOSIONRADIUS
ATTRIBUTE_EXPLOSIONSPRITE
ATTRIBUTE_POWERREQUIRED
ATTRIBUTE_OBJECTBUILDTYPE
ATTRIBUTE_COST 2000
ATTRIBUTE_HEALTH 400
ATTRIBUTE_WEIGHT 1
ATTRIBUTE_ACCURACY
ATTRIBUTE_STRENGTH
ATTRIBUTE_SHOOTRADIUS
ATTRIBUTE_MINIMUMSHOOTRADIUS
ATTRIBUTE_DIRECTIONAMOUNT 16
ATTRIBUTE_SIGHTRADIUS
ATTRIBUTE_SOUNDGROUP
ATTRIBUTE_SIDE EDF
ATTRIBUTE_GETTABLEPOWERUPTYPE
ATTRIBUTE_MAPIMPRINT
ATTRIBUTE_SPRITEPOSITIONX 25
ATTRIBUTE_SPRITEPOSITIONY 25
ATTRIBUTE_COMBUSTIONTEMPERATURE
ATTRIBUTE_DEPLOYOBJECT EDF_BASE
ATTRIBUTE_TECHLEVEL 0
ATTRIBUTE_BUILDPICTURE BaseBuilderBuildPic
ATTRIBUTE_TOPSPRITE
ATTRIBUTE_TOPDIRECTIONAMOUNT
ATTRIBUTE_TOPSPRITEPOSITIONX
ATTRIBUTE_TOPSPRITEPOSITIONY
ATTRIBUTE_BUILDATFRAME
ATTRIBUTE_REQUIREDBEFOREBUILD
ATTRIBUTE_IMPORTANCE 99
ATTRIBUTE_ENGINEPOWER 3
ATTRIBUTE_TURNSPEED 4
ATTRIBUTE_SHADOWPIC
ATTRIBUTE_WEAPONX
ATTRIBUTE_WEAPONY
ATTRIBUTE_DEFAULTWEAPONOBJECT
ATTRIBUTE_WEAPONCHARGETIME
[OBJECTDEFEND]
[OBJECTDEFSTART]
OBJCLASS: SCENERY_PALMTREE1
OBJNAME: Palm Tree
OBJTYPECLASS: BEHAVIORMODE_INANIMATE
ABILITY_MOVES False
ABILITY_FLIES
ABILITY_CANLANDONGROUND
ABILITY_SHOOTS
ABILITY_HARVESTS
ABILITY_CARRIESPEOPLE
ABILITY_PANICS
ABILITY_REPAIRABLE
ABILITY_SELFHEALING
ABILITY_CRAWLS
ABILITY_RETREATS
ABILITY_GETSPOWERUPS
ABILITY_RELIESONELECTRICITY
ABILITY_REACHESTARGETINSTANTLY
ABILITY_UNLIMITEDAMMO
ABILITY_FIRESDOUBLE
ABILITY_LEAVESSPARKLETRAIL
ABILITY_BLEEDSWHENHIT
ABILITY_THROWSMETALWHENHIT
ABILITY_THROWSBLOODATDEATH
ABILITY_THROWSMETALATDEATH
ABILITY_PROCESSESMATERIALS
ABILITY_REPAIRSVEHICLES
ABILITY_REPAIRSPEOPLE
ABILITY_AIRCRAFTPAD
ABILITY_NAVALDOCK
ABILITY_RESSURECTS
ABILITY_LEAVESWRECKAGE
ABILITY_SELECTABLE
ABILITY_FOLLOWSTARGET
ABILITY_RELIESONSTRENGTH
ABILITY_CANBECOMEINVISIBLE
ABILITY_ENTERSBUILDINGS
ABILITY_ISPHYSICAL True
ABILITY_GETTABLE
ABILITY_HITTABLE
ABILITY_INFECTABLE
ABILITY_AFFECTEDBYDISEASE
ABILITY_COMBUSTUBLE
ABILITY_EXPLODESWITHFIRE True
ABILITY_DEPLOYS False
ABILITY_BUILDS
ABILITY_BUILDABLE
ABILITY_CANBEDAMAGED
ABILITY_BODYISBISECTED
ABILITY_THROWSSPARKLESATCOLLIDE
ABILITY_FRAMES_SHOOTING
ABILITY_SPLASHESWATER
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER
ABILITY_SHOOTSLIGHTNINGONBUILD
ABILITY_REQUIRESTRACTION
ABILITY_USESINERTIA
ABILITY_HASSHADOW
ATTRIBUTE_SPRITE PalmTree
ATTRIBUTE_SIZE 1
ATTRIBUTE_LENGTHX 1
ATTRIBUTE_LENGTHY 1
ATTRIBUTE_LENGTHZ 8
ATTRIBUTE_MAXSPEED 0
ATTRIBUTE_BULLETARMOR
ATTRIBUTE_SHELLARMOR
ATTRIBUTE_BOMBARMOR
ATTRIBUTE_FIREARMOR
ATTRIBUTE_ELECTROMAGNETICARMOR
ATTRIBUTE_RADIATIONARMOR
ATTRIBUTE_MAXAMMO
ATTRIBUTE_EXPLOSIONTYPE
ATTRIBUTE_EXPLOSIONINTENSITY
ATTRIBUTE_EXPLOSIONRADIUS
ATTRIBUTE_EXPLOSIONSPRITE
ATTRIBUTE_POWERREQUIRED
ATTRIBUTE_OBJECTBUILDTYPE
ATTRIBUTE_COST 0
ATTRIBUTE_HEALTH 100
ATTRIBUTE_WEIGHT 18
ATTRIBUTE_ACCURACY
ATTRIBUTE_STRENGTH
ATTRIBUTE_SHOOTRADIUS
ATTRIBUTE_MINIMUMSHOOTRADIUS
ATTRIBUTE_DIRECTIONAMOUNT 1
ATTRIBUTE_SIGHTRADIUS
ATTRIBUTE_SOUNDGROUP
ATTRIBUTE_SIDE EDF
ATTRIBUTE_GETTABLEPOWERUPTYPE
ATTRIBUTE_MAPIMPRINT
ATTRIBUTE_SPRITEPOSITIONX 30
ATTRIBUTE_SPRITEPOSITIONY 60
ATTRIBUTE_COMBUSTIONTEMPERATURE
ATTRIBUTE_DEPLOYOBJECT
ATTRIBUTE_TECHLEVEL
ATTRIBUTE_BUILDPICTURE
ATTRIBUTE_TOPSPRITE
ATTRIBUTE_TOPDIRECTIONAMOUNT
ATTRIBUTE_TOPSPRITEPOSITIONX
ATTRIBUTE_TOPSPRITEPOSITIONY
ATTRIBUTE_BUILDATFRAME
ATTRIBUTE_REQUIREDBEFOREBUILD
ATTRIBUTE_IMPORTANCE
ATTRIBUTE_ENGINEPOWER
ATTRIBUTE_TURNSPEED
ATTRIBUTE_SHADOWPIC
ATTRIBUTE_WEAPONX
ATTRIBUTE_WEAPONY
ATTRIBUTE_DEFAULTWEAPONOBJECT
ATTRIBUTE_WEAPONCHARGETIME
[OBJECTDEFEND]
[OBJECTDEFSTART]
OBJCLASS: SCENERY_BOULDER1
OBJNAME: Rocks
OBJTYPECLASS: BEHAVIORMODE_INANIMATE
ABILITY_MOVES False
ABILITY_FLIES
ABILITY_CANLANDONGROUND
ABILITY_SHOOTS
ABILITY_HARVESTS
ABILITY_CARRIESPEOPLE
ABILITY_PANICS
ABILITY_REPAIRABLE
ABILITY_SELFHEALING
ABILITY_CRAWLS
ABILITY_RETREATS
ABILITY_GETSPOWERUPS
ABILITY_RELIESONELECTRICITY
ABILITY_REACHESTARGETINSTANTLY
ABILITY_UNLIMITEDAMMO
ABILITY_FIRESDOUBLE
ABILITY_LEAVESSPARKLETRAIL
ABILITY_BLEEDSWHENHIT
ABILITY_THROWSMETALWHENHIT
ABILITY_THROWSBLOODATDEATH
ABILITY_THROWSMETALATDEATH
ABILITY_PROCESSESMATERIALS
ABILITY_REPAIRSVEHICLES
ABILITY_REPAIRSPEOPLE
ABILITY_AIRCRAFTPAD
ABILITY_NAVALDOCK
ABILITY_RESSURECTS
ABILITY_LEAVESWRECKAGE
ABILITY_SELECTABLE
ABILITY_FOLLOWSTARGET
ABILITY_RELIESONSTRENGTH
ABILITY_CANBECOMEINVISIBLE
ABILITY_ENTERSBUILDINGS
ABILITY_ISPHYSICAL
ABILITY_GETTABLE
ABILITY_HITTABLE
ABILITY_INFECTABLE
ABILITY_AFFECTEDBYDISEASE
ABILITY_COMBUSTUBLE
ABILITY_EXPLODESWITHFIRE
ABILITY_DEPLOYS
ABILITY_BUILDS
ABILITY_BUILDABLE
ABILITY_CANBEDAMAGED
ABILITY_BODYISBISECTED
ABILITY_THROWSSPARKLESATCOLLIDE
ABILITY_FRAMES_SHOOTING
ABILITY_SPLASHESWATER
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER
ABILITY_SHOOTSLIGHTNINGONBUILD
ABILITY_REQUIRESTRACTION
ABILITY_USESINERTIA
ABILITY_HASSHADOW
ATTRIBUTE_SPRITE Boulder
ATTRIBUTE_SIZE 1
ATTRIBUTE_LENGTHX 1
ATTRIBUTE_LENGTHY 1
ATTRIBUTE_LENGTHZ 8
ATTRIBUTE_MAXSPEED
ATTRIBUTE_BULLETARMOR
ATTRIBUTE_SHELLARMOR
ATTRIBUTE_BOMBARMOR
ATTRIBUTE_FIREARMOR
ATTRIBUTE_ELECTROMAGNETICARMOR
ATTRIBUTE_RADIATIONARMOR
ATTRIBUTE_MAXAMMO
ATTRIBUTE_EXPLOSIONTYPE
ATTRIBUTE_EXPLOSIONINTENSITY
ATTRIBUTE_EXPLOSIONRADIUS
ATTRIBUTE_EXPLOSIONSPRITE
ATTRIBUTE_POWERREQUIRED
ATTRIBUTE_OBJECTBUILDTYPE
ATTRIBUTE_COST
ATTRIBUTE_HEALTH 100
ATTRIBUTE_WEIGHT 18
ATTRIBUTE_ACCURACY
ATTRIBUTE_STRENGTH
ATTRIBUTE_SHOOTRADIUS
ATTRIBUTE_MINIMUMSHOOTRADIUS
ATTRIBUTE_DIRECTIONAMOUNT 1
ATTRIBUTE_SIGHTRADIUS
ATTRIBUTE_SOUNDGROUP
ATTRIBUTE_SIDE
ATTRIBUTE_GETTABLEPOWERUPTYPE
ATTRIBUTE_MAPIMPRINT Rock
ATTRIBUTE_SPRITEPOSITIONX 16
ATTRIBUTE_SPRITEPOSITIONY 16
ATTRIBUTE_COMBUSTIONTEMPERATURE
ATTRIBUTE_DEPLOYOBJECT
ATTRIBUTE_TECHLEVEL
ATTRIBUTE_BUILDPICTURE
ATTRIBUTE_TOPSPRITE
ATTRIBUTE_TOPDIRECTIONAMOUNT
ATTRIBUTE_TOPSPRITEPOSITIONX
ATTRIBUTE_TOPSPRITEPOSITIONY
ATTRIBUTE_BUILDATFRAME
ATTRIBUTE_REQUIREDBEFOREBUILD
ATTRIBUTE_IMPORTANCE
ATTRIBUTE_ENGINEPOWER
ATTRIBUTE_TURNSPEED
ATTRIBUTE_SHADOWPIC
ATTRIBUTE_WEAPONX
ATTRIBUTE_WEAPONY
ATTRIBUTE_DEFAULTWEAPONOBJECT
ATTRIBUTE_WEAPONCHARGETIME
[OBJECTDEFEND]
[ENDOFFILE]
[FILE]
Filename: MUSIC.DAT
Version: ION FORMAT VERSION: 1.0
-------------------------------
[MUSICDEF]
Name: TestMusic
FileName: JPI.MID
[ENDMUSICDEF]
[ENDOFFILE]
[FILE]
Filename: SOUND.DAT
Version: ION FORMAT VERSION: 1.0
-------------------------------
[SOUNDDEF]
Name: jpi
FileName: jpi.wav
[ENDMUSICDEF]
[SOUNDDEF]
Name: music
FileName: music.wav
[ENDMUSICDEF]
[SOUNDDEF]
Name: EDF_HEAVYTANK.Fire
FileName: TankFire.wav
[ENDMUSICDEF]
[SOUNDDEF]
Name: SHELL_HEAVY.Explode
FileName: MissileExplode.wav
[ENDMUSICDEF]
[SOUNDDEF]
Name: EDF_HEAVYTANK.Spawn
FileName: spawn.wav
[ENDMUSICDEF]
[SOUNDDEF]
Name: EDF_BUILDER.BuildObject
FileName: spawn.wav
[ENDMUSICDEF]
[SOUNDDEF]
Name: MainMenu
FileName: MM.wav
[ENDMUSICDEF]
[ENDOFFILE]
[FILE]
Filename: TERRAINPROFILES.DAT
Version: ION FORMAT VERSION: 1.0
-------------------------------
[TERRAINPROFILEDEF]
SeasonName: Summer
GrassSprite: SummerGrass1
WaterSprite: SummerWater
WaterBorder: SummerWaterOverlay
TreeObject: SCENERY_PALMTREE1
RockObject: SCENERY_BOULDER1
[ENDTERRAINPROFILE]
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[COMMENTS]
CompilerComment: Packed with IonPacker V0.04for Jump-Point: Ion. Packaged on: 1/30/98, 10:52:29 AM
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